Whizzard Vs Cerebral Imaging

Chico : Whizzard / Master Gamer
Zulyen : Cerebral Imaging / Infinite Frontiers
Zulyen gains 5c.
Zulyen draws 5 cards.
Chico gains 5c.
Chico draws 5 cards.
Zulyen takes a mulligan.
Zulyen draws 5 cards.
Chico keeps his or her hand.
TURN 1 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen draws a card.
  • Click2: Zulyen installs an ICE (Ichi 1.0) on HQ.
  • Click3: Zulyen installs an ICE (IQ) on R&D.
Zulyen is ending his or her turn. (5c, 5 cards in HQ)
TURN 1 : Chico
  • Click1: Chico installs Kati Jones. (-2c)
  • Click2: Chico uses Kati Jones to store 3c (Total: 3c).
  • Click3: Chico installs Armitage Codebusting. (-1c)
  • Click4: Chico draws a card.
Chico is ending his or her turn. (2c, 4 cards in Grip)
TURN 2 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen gains 1c. (+1c)
  • Click2: Zulyen gains 1c. (+1c)
  • Click3: Zulyen gains 1c. (+1c)
Zulyen is ending his or her turn. (8c, 6 cards in HQ)
TURN 2 : Chico
  • Click1: Chico uses Armitage Codebusting to gain 2c (left: 10c). (+2c)
  • Click2: Chico uses Kati Jones to store 3c (Total: 6c).
  • Click3: Chico installs Medium. (-3c)
  • Click4: Chico draws a card.
Chico is ending his or her turn. (1c, 4 cards in Grip)
TURN 3 : Zulyen
Zulyen draws a card.
Zulyen trashes the first ICE (Ichi 1.0) on R&D.
  • Click1: Zulyen installs an ICE (Zed 1.0) on R&D.
  • Click2: Zulyen installs a second ICE (Ichi 1.0) on R&D. (-1c)
  • Click3: Zulyen gains 1c. (+1)
Zulyen is ending his or her turn. (8c, 5 cards in HQ)
TURN 3 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 9c).
  • Click2: Chico draws a card.
  • Click3: Chico uses Armitage Codebusting to gain 2c (Left: 8c). (+2c)
  • Click4: Chico uses Armitage Codebusting to gain 2c (Left: 6c). (+2c)
Chico is ending his or her turn. (5c, 5 cards in Grip)
TURN 4 : Zulyen
Zulyen draws a card.
  • Click1,2: Zulyen plays Blue Level Clearance. (-2c,+5c)

Blue Level Clearance:
– Zulyen draws 2 cards.

  • Click3: Zulyen plays Hedge Fund. (-5c,+9c)
Zulyen is ending his or her turn. (15c, 6 cards in HQ)
TURN 4 : Chico
  • Click1: Chico uses Kati Jones to gain 9c. (+9c)
  • Click2: Chico plays Sure Gamble. (-5c,+9c)
  • Click3: Chico installs Corroder. (-2c)
  • Click4: Chico makes a run on HQ.
Run on HQ :
– Chico approaches the first ICE on HQ.
– Zulyen rez IQ. (-6c)
– Chico encounters IQ.
IQ fires subroutine « End the run ». Run fails.
– End of the run.
Chico is ending his or her turn. (18c, 3 cards in Grip)
TURN 5 : Zulyen
Zulyen draws a card.
  • Click1,2: Zulyen plays Blue Level Clearance. (-2c,+5c)

Blue Level Clearance :
– Zulyen draws 2 cards.

  • Click3: Zulyen gains 1c. (+1c)
Zulyen is ending his or her turn. (13c, 8 cards in HQ)
TURN 5 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 3c).
  • Click2: Chico installs Yog.0. (-5c)
  • Click3: Chico makes a run on R&D.

Run on R&D:
– Chico approaches the first ICE (Ichi 1.0) on R&D.
– Zulyen rez Ichi 1.0. (-5c)
– Chico encounters Ichi 1.0.
– Chico clicks (Click4) to break the first subroutine on Ichi 1.0.
Ichi 1.0 fires subroutine « Trash 1 program ».
– Zulyen trashes Medium.
Ichi 1.0 fires subroutine « Trace 1 : if successful, give the runner 1 tag and do 1 brain damage ».
– Zulyen adds 0c to the trace.
– Chico pays 1c to avoid the trace. (-1c)
– Chico approaches the second ICE (Zed 1.0) on R&D.
– Chico continues the run.
– Zulyen rez Zed 1.0. (-2c)
– Chico encounters Zed 1.0.
Zed 1.0 fires subroutine « If the runner spent a least 1 click to break a subroutine during this run, do 1 brain damage »
– Chico suffers 1 brain damage.
Zed 1.0 fires subroutine « If the runner spent a least 1 click to break a subroutine during this run, do 1 brain damage »
– Chico suffers 1 brain damage.
– Chico approaches R&D.
– Chico continues the run. Run succeeds.
– Chico accesses 1 card.
– Chico steals Accelerated Beta Test and gains 2 agenda points (Total: 2).
– End of the run.

Chico is ending his or her turn. (12c, 0 cards in Grip)
TURN 6 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen plays Archived Memories.
Archived Memories:
– Zulyen adds Blue Level Clearance to HQ.
  • Click2,3: Zulyen plays Blue Level Clearance. (-2c,+5c)

Blue Level Clearance:
– Zulyen draws 2 cards.

Zulyen trashes a card.
Zulyen is ending his or her turn. (9c, 9 cards in HQ)
TURN 6 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 6c).
  • Click2: Chico makes a run on R&D.

Run on R&D:
– Chico approaches Ichi 1.0.
– Chico encounters Ichi 1.0.
Ichi 1.0 fires subroutine « Trash 1 program ».
– Zulyen trashes Corroder.
Ichi 1.0 fires subroutine « Trash 1 program ».
– Zulyen trashes Yog.0.
Ichi 1.0 fires subroutine « Trace 1 : if successful, give the runner 1 tag and do 1 brain damage ».
– Zulyen adds 0c to the trace.
– Chico pays 1c to avoid the trace.
– Chico approaches Zed 1.0.
– Chico continues the run.
– Chico encounters Zed 1.0.
Zed 1.0 fires subroutine « If the runner spent a least 1 click to break a subroutine during this run, do 1 brain damage »
– Zed 1.0 fires subroutine « If the runner spent a least 1 click to break a subroutine during this run, do 1 brain damage »
– Chico approaches R&D.
– Chico continues the run. Run succeeds.
– Chico accesses 1 card.
– End of the run.

  • Click3: Chico draws a card.
  • Click4: Chico draws a card.
Chico is ending his or her turn. (12c, 2 cards in Grip)
TURN 7 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen plays Hedge Fund. (-5c,+9c)
  • Click2: Zulyen plays Restructure. (-10c,+15c)

Zulyen trashes Zed 1.0.

  • Click3: Zulyen installs a second ICE (Ashigaru) on R&D. (-1c)
Zulyen is ending his or her turn. (17c, 7 cards in HQ)
TURN 7 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 9c).
  • Click2: Chico makes a run on R&D.

Run on R&D:
– Chico approaches the first ICE (Ashigaru) on R&D.
– Zulyen rez Ashigaru. (-9c)
– Chico encounters Ashigaru.
– Ashigaru fires routine « End the run ». Run fails.
– End of the run.

  • Click3: Chico draws a card.
  • Click4: Chico draws a card.
Chico trashes Kati Jones.
Chico is ending his or her turn. (12c, 3 cards in Grip)
TURN 8 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen gains 1c. (+1c)
  • Click2: Zulyen gains 1c. (+1c)
  • Click3: Zulyen plays Enhanced Login Protocol. (-2c)

Enhanced Login Protocol is the new current.
Zulyen is ending his or her turn. (8c, 7 cards in HQ)

TURN 8 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 12c).
  • Click2: Chico draws a card.
  • Click3: Chico uses Armitage Codebusting to gain 2c (Left: 4c). (+2c)
  • Click4: Chico installs Keyhole. (-4c)
Chico is ending his or her turn. (10c, 3 cards in Grip)
TURN 9 : Zulyen
Zulyen draws a card.
  • Click1,2: Zulyen plays Blue Level Clearance. (-2c,+5c)

Blue Level Clearance :
– Zulyen draws 2 cards.

  • Click3: Zulyen gains 1c. (+1)
Zulyen is ending his or her turn. (12c, 9 cards in HQ)
TURN 9 : Chico
  • Click1: Chico draws a card.
  • Click2: Chico draws a card.
  • Click3: Chico installs Clone Chip. (-1c)
  • Click4: Chico draws a card.
Chico trashes Scrubber.
Chico trashes Lucky Find.
Chico is ending his or her turn. (9c, 3 cards in Grip)
TURN 10 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen gains 1c. (+1c)
  • Click2: Zulyen draws a card.
  • Click3: Zulyen gains 1c. (+1c)
Zulyen is ending his or her turn. (14c, 11 cards in HQ)
TURN 10 : Chico
  • Click1: Chico draws a card.
  • Click2: Chico installs Clone Chip. (-1c)
  • Click3: Chico installs Djinn. (-2c)
  • Click4: Chico draws a card.
Chico is ending his or her turn. (6c, 3 cards in Grip)
TURN 11 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen plays Archived Memories. (-1c)

Archived Memories :
– Zulyen adds Restructure to HQ.

  • Click3: Zulyen plays Restructure. (-10c,+15c)
  • Click4: Zulyen gains 1c. (+1c)
Zulyen is ending his or her turn. (19c, 11 cards in HQ)
TURN 11 : Chico
  • Click1: Chico draws a card.
  • Click2: Chico uses Kati Jones to gain 12c. (+12c)
  • Click3: Chico uses Djinn to adds Datasucker to his grip. (-1c)
  • Click4: Chico installs Datasucker on Djinn. (-1c)
Chico trashes Mimic.
Chico is ending his or her turn. (16c, 3 cards in Grip)
TURN 12 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen installs an ICE (Eli 1.0) on Archives.
  • Click2: Zulyen plays Hedge Fund. (-5c,+9c)
  • Click3: Zulyen gains 1c. (+1c)
Zulyen is ending his or her turn. (24c, 10 cards in HQ)
TURN 12 : Chico
  • Click1: Chico uses Djinn to adds Datasucker to his grip. (-1c)
  • Click2: Chico makes a run on Archives.
Chico pays 1 Click (Click3) as an additional cost to make the run (Enhanced Login Protocol).
Run on Archives :
– Chico approaches the first ICE (Eli 1.0) on Archives.
– Zulyen rez Eli 1.0. (-3c)
– Chico encounters Eli 1.0.
– Chico clicks (Click4) to break the first subroutine on Eli 1.0.
– Eli 1.0 fires subroutine « End the run ». Run fails.
– End of the run.
Chico trashes Imp.
Chico is ending his or her turn. (15c, 3 cards in Grip)
TURN 13 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen installs a second ICE (Eli 1.0) on Archives. (-1c)
  • Click2: Zulyen gains 1c. (+1c)
  • Click3: Zulyen gains 1c. (+1c)
 Zulyen is ending his or her turn. (22c, 10 cards in HQ)
TURN 13 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 3c).
  • Click2: Chico installs Datasucker on Djinn. (-1c)
  • Click3: Chico makes a run on Archives
Chico pays 1 Click (Click4) as an additional cost to make the run (Enhanced Login Protocol).
Run on Archives :
– Chico approaches the first ICE (Eli 1.0) on Archives.
– Zulyen rez Eli 1.0. (-3c)
– Chico encounters Eli 1.0.

– Eli 1.0 fires subroutine « End the run ». Run fails.
– End of the run.
Chico uses Clone Chip to installs Corroder. (-2c)

Chico is ending his or her turn. (12c, 2 cards in Grip)

TURN 14 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen plays Biotic Labor. (-4c)

Biotic Labor :
Zulyen gains 2 clicks.

  • Click2: Zulyen plays Biotic Labor. (-4c)

Biotic Labor :
Zulyen gains 2 clicks.

  • Click3: Zulyen installs a card (Efficiency Committee) in New remote.
  • Click4,5: Zulyen plays Shipment from SanSan. (-0c)

Shipment From SanSan :
– Zulyen places 2 advancement Tokens on a card (Efficiency Committee) in Server 0 (Total: 2).

  • Click6,7: Zulyen plays Shipment from SanSan. (-0c)

Shipment From SanSan :
– Zulyen places 2 advancement Tokens on a card (Efficiency Committee) in Server 0 (Total: 4).

Zulyen scores Efficiency Committee and gains 2 agenda points (Total: 2).
Efficiency Committee host 3 Agenda Counters.
Zulyen is ending his or her turn. (11c, 6 cards in HQ)

TURN 14 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 6c).
  • Click2: Chico draws a card.
  • Click3: Chico uses Armitage Codebusting to gain 2c (Left: 2c). (+2c)
  • Click4: Chico uses Armitage Codebusting to gain 2c (Left: 0c). (+2c)
Chico is ending his or her turn. (16c, 3 cards in Grip)
TURN 15 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen installs a card (Jackson Howard) in New remote.

Zulyen rez Jackson Howard.

  • Click2: Zulyen uses Jackson Howard to draw 2 cards.
  • Click3: Zulyen uses Jackson Howard to draw 2 cards.
Zulyen is ending his or her turn. (11c, 10 cards in HQ)
TURN 15 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 9c).
  • Click2: Chico draws a card.
  • Click3: Chico gains 1c. (+1c)
  • Click4: Chico draws a card.
Chico trashes Keyhole.
Chico trashes Grimoire.
Chico is ending his or her turn. (17c, 3 cards in Grip)
TURN 16 : Zulyen

Zulyen draws a card.
  • Click1: Zulyen gains 1c. (+1c)
  • Click2: Zulyen gains 1c. (+1c)
  • Click3: Zulyen uses Jackson Howard to draw 2 cards.
Zulyen is ending his or her turn. (13c, 13 cards in HQ)
TURN 16 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 12c).
  • Click2: Chico draws a card.
  • Click3: Chico plays Sure Gamble. (-5c,+9c)
  • Click4: Chico draws a card.
Chico trashes Yog.0.
Chico is ending his or her turn. (21c, 3 cards in Grip)
TURN 17 : Zulyen

Zulyen draws a card.
  • Click1,2: Zulyen plays Reclamation Order. (-1c)

Reclamation Order :
– Zulyen adds Shipment From SanSan from Archives to HQ.
– Zulyen adds Shipment From SanSan from Archives to HQ.

  • Click3: Zulyen gains 1c. (+1c)
Zulyen trashes a card.
Zulyen trashes a card.
Zulyen is ending his or her turn. (13c, 13 cards in HQ)
TURN 17 : Chico
  • Click1: Chico uses Kati Jones to gain 12c. (+12c)
  • Click2: Chico uses Keyhole to make run on R&D.
Run on R&D :
– Chico approaches Ashigaru on R&D.
– Chico encounters Ashigaru.
– Chico uses Corroder to add 1 strength. (-1c)

– Chico uses Corroder to add 1 strength. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico uses Corroder to break 1 barrier subroutines. (-1c)
– Chico approaches Ichi 1.0.
– Chico continues the run.
– Chico encounters Ichi 1.0.
Ichi 1.0 fires subroutines « Trash 1 program ».
– Zulyen trashes Keyhole.
Ichi 1.0 fires subroutines « Trash 1 program ».
– Zulyen trashes Corroder.
Ichi 1.0 fires subroutine « Trace 1 : if successful, give the runner 1 tag and do 1 brain damage ».
– Zulyen adds 0c to the trace.
– Chico pays 1c to avoid the trace. (-1c)
– Chico approaches R&D.
– Chico continues the run. Run succeeds.
– Chico looks the top 3 cards on R&D.
– Chico trashes Accelerated Beta Test to the Archives.
– Zulyen shuffles his deck.
– End of the run.
  • Click3: Chico gains 1c.
  • Click4: Chico gains 1c.

Chico ending his or her turn. (19c, 3 cards in Grip)

TURN 18 : Zulyen

Zulyen draws a card.
  • Click1: Zulyen uses 1 agenda counter on Efficiency Committee (Left: 2) to gain 2 clicks.
  • Click2: Zulyen uses 1 agenda counter on Efficiency Committee (Left: 1) to gain 2 clicks.
  • Click3: Zulyen installs a card (Efficiency Committee) in Server 0.
  • Click4,5: Zulyen plays Shipment From SanSan. (-0c)

Shipment From SanSan :
– Zulyen places 2 advancement Tokens on a card (Efficiency Committee) in Server 0 (Total: 2).

  • Click6,7: Zulyen plays Shipment From SanSan. (-0c)

Shipment From SanSan :
– Zulyen places 2 advancement Tokens on a card (Efficiency Committee) in Server 0 (Total: 4).

Zulyen scores Efficiency Committee and gains 2 agenda points (Total: 4).
Efficiency Committee host 3 Agenda Counters.
Zulyen is ending his or her turn. (13c, 11 cards in HQ)

TURN 18 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 3c).
  • Click2: Chico draws a card.
  • Click3: Chico plays Sure Gamble. (-5c+9c)
  • Click4: Chico draws a card.
Chico trashes Djinn.
Chico is ending his or her turn. (23c, 3 cards in Grip)
TURN 19 : Zulyen
Zulyen draws a card.
  • Click1,2: Zulyen plays Reclamation Order. (-1c)

Reclamation Order :
Zulyen adds Shipment From SanSan from Archives to HQ.
Zulyen adds Shipment From SanSan from Archives to HQ.

  • Click3: Zulyen gains 1c.
Zulyen is ending his or her turn. (13c, 13 cards in HQ)
TURN 19 : Chico
  • Click1: Chico uses Kati Jones to store 3c (Total: 6c).
  • Click2: Chico draws a card.
  • Click3: Chico makes a run on Server 1.

Run on Server 1:
– Chico approaches Jackson Howard.
– Chico continues the run. Run succeeds.
– Chico accesses Jackson Howard.
– Chico pays 3c to trash Jackson Howard (-0c/Whizzard Ability).
– End of the run.

  • Click4: Chico installs Corroder. (-2c)
Chico is ending his or her turn. (21c, 3 cards in Grip)
TURN 20 : Zulyen
Zulyen draws a card.
  • Click1: Zulyen installs a card in Server 0.
  • Click2: Zulyen advances a card.
  • Click3: Zulyen uses 1 agenda counter on Efficiency Committee (Left: 0) to gain 2 clicks.
  • Click4: Zulyen uses 1 agenda counter on Efficiency Committee (Left: 2) to gain 2 clicks.
  • Click5: Zulyen uses 1 agenda counter on Efficiency Committee (Left: 1) to gain 2 clicks.
  • Click6,7: Zulyen plays Shipment From SanSan.

Shipment From SanSan :
– Zulyen places 2 advancement Tokens on a card (Priority Requisition) in Server 0 (Total: 3).

  • Click8,9: Zulyen plays Shipment From SanSan.

Shipment From SanSan :
– Zulyen places 2 advancement Tokens on a card (Priority Requisition) in Server 0 (Total: 3).

Zulyen scores Priority Requisition and gains 3 agenda points (Total: 7).
Zulyen wins the game.
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