Interview : Jamey Stegmaier Part 3. (VO)


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Jamey Stegmaier is the designer of Euphoria – Build A Better Dystopia and Viticulture. 2 boardgames that are distinguished themselves on Kickstarter these last two years. Exclusively for GeekMate, he accepts to answer my questions by mail.
This is the third part of the interview. You can read the first part here and the second part here.

GM : The feeling of a game is really different when you play a 2 players game and a 6 players game. In fact, for me it’s not the same game at all. The main reason for me is that you always need 4 resources to open a market. Can you explain why the cost is the same to open a market regardless the number of players ? Can’t you add some tiles to hide one or two resources needed to open a market when we play with less players ?
JS : I think you’re missing a rule, my friend. 🙂 See the little chart at the bottom of page 8 in the Construction Sites section. For a 2 or 3 player game, only two of the spaces next to a market tile need to having workers on them for the market to be built. For a 4-player game, it’s three spaces. And for a 5 or 6 player game, it’s all four spaces. We thought about adding tiles, but because players can use any of the spaces, the tiles don’t work. However, we should have put that chart on the board.

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GM : You got me on this one ! I always play 5-players games but I couldn’t see how the game was balanced with lower players and still the same number of ressources on Market. The artefact became too strong without this rule. Well done 🙂
Are you considering an extension for Euphoria ? if the answer is yes, could you tell us more about it ? 🙂
JS :It’s still in the brainstorming phase, but yes, I’m planning an expansion. It’s much too early to say anything about it, though—too much can change in the development process. I can say that I’m looking at a new faction that feels very different than the other four factions, along with a new resource and player mats for each player.

GM : I can’t wait already !!!
Can we expect a French version of Euphoria ? Are you dealing with distributors for France ?
JS : Yes, we’ve been very fortunate to sign with a publisher in France called Morning Players. They’re working on translating Euphoria to French, German, Spanish, Italian, and perhaps even a few other languages. I don’t know the exact timing, but I think they’re hoping to have copies available by the summer.
GM : That’s really a great news for European players and especially for French players !

(To Be Continued…)

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